Tuesday, 27 November 2012

Mobile Marketing: It's about immediacy

In "Why marketers need to get mobile" By Greg Stuart, he, well talks about why marketers need to pay attention to mobile users!

The few main points taken away from this article are that mobile devices are going to outnumber people by the end of the year, consumers are heavily dependent on mobile devices and that due to that dependency, there is a new form of immediacy demanded from consumers. Marketers need to change their game plane if they're going to remain relevant, and that means stepping ahead of consumers. They're currently lagging behind the mobile movement, having just started making key movements in huge shopping events such as Black Friday (see previous post).

Mobile marketing has shown a higher ROI than most other digital marketing, possibly because of the immediacy of the ads.

Of course a problem is that ads on mobile marketing are difficult to make, solely because of size without being loud, annoying and obtrusive. If a marketer can figure out the perfect formula of size to screen ratio, and interactive versus latent they can make a great deal of difference in the advertising sector.

I think the next step in mobile advertising is to become closer to what internet advertising has become. Where if one views a pair of shoes, those shoes will follow that person through their cookies. Now, since most advertising is done through free apps and certain sites, it's more to create congruence in product advertised from what the potential consumer is using. For example, if I'm looking for recipes on a free app, such as AllRecipes, why are you trying to convince me to buy a TV from Futureshop? That has nothing to do with what that current hobby is, and while I'm cooking I might get frustrated with cutting vegetables. Wouldn't a nice KitchenAid food processor be a more reasonable call to action than a TV in that situation?

Well that's what us students are for. We'll be part of this, and I believe mobile analytics will be the next big thing.

http://www.fastcocreate.com/1681972/why-marketers-need-to-get-mobile-hint-because-mobile-is-blowing-up-marketing

Snowballing effect on Twitter, LadyGameMakers

Yesterday at 9:50, Luke Crane (@Burning_Luke) asked "Why are there so few lady game creators?" on Twitter. A bit of background, Luke Crane is a the game project specialist at Kickstarter, and he only has 1,820 followers. With less than 2,000 followers, let alone those who actually read the initial message, a huge response took only 24 hours.

15 tweets were featured on Mashable about the subject, including "#1reasonwhy Because every woman I know has a story about being verbally or physically harassed when we dared to attend an event on our own." from robinyang. Currently on Twitter, while taking the 5 minutes to write this, there are 48 new tweets on the subject.

In 24 hours, gaming and non-gaming fans, misogynists and feminists, marketers, developers, PR people, (hopefully) HR, have taken notice of this underbelly of a culture. All with a small influencer asking a simple question. This was not the head of Sony Entertainment, EA sports, Ubisoft, even Zynga. This was a head of a gaming division within a fundraising website. By the way, since I finished writing this paragraph, there were 36 more on top of the 48.

Now, this story has a great deal of people who could be interested in this, after all gaming is a $65 billion industry. But just a small example of the power of social media, and the snowballing of information. 14 new tweets.

By the way, going through this list, these are my reasons why I'm choosing to not go into the video game industry. Personally, I can't imagine being comfortable at a convention, representing my company as a marketer/developer/producer when I've been to gaming conventions and felt chased out. Number two, the gaming industry is highly volatile, but that's almost negligible. 20 new tweets.

http://mashable.com/2012/11/27/1reasonwhy/

Monday, 19 November 2012

Black Friday, Cyber Monday and.... Mobile Madness?

We all know that mobile use in e-commerce is increasing. Both in forms of direct sales, information gathering and content marketing. So with the largest shopping day in the US coming up on Friday, November 23rd, how are the some sellers using this new medium?

Gilt Groupe, a large US based mobile discount company is offering 'free fall' at 11:45am, which offers randomized sale prices on various SKUs. The discounts offered will increase as time goes on, and stops at 9pm. They're looking to steal sales away from big box retailers, and is available on iOS and Android.

Macy's is offering a mobile app on iOS only. It features previews of deals, and Black Friday only shopping lists. It even tells you where the deals are with store maps, and department. They partner with Ebay on this one.

TGI black friday is an app that offers deals on all the local stores before the deals are released to the local media. It allows you to create lists and make strategic logistics to better your Black Friday experience.

Walgreens and Starbucks are partnering for a mobile app that will update automatically throughout the day to bring customers a "scratch and win" coupon. This will start at 12:01AM on Friday.

It will be interesting to see how this will affect sales, and how 2013 Black Friday will be changed.

http://blogs.windsorstar.com/2012/11/19/mobile-apps-to-tackle-black-friday/
http://www.adweek.com/news/technology/walgreens-and-starbucks-go-mobile-black-friday-145289#1
http://mashable.com/2012/11/19/gilt-groupe-black-friday/